Workgroups | Arbeitsbereiche
About the Institute
The Institute for Design & Assessment of Technology merges technical engineering, design, and social sciences research with people-centred design, particularly focusing on mobile, tangible, and sensor-based technologies. The group combines multiple disciplines, such as computer science, engineering, psychology, sociology, medical informatics, game studies, design, music, media arts, and visualisations. The institute is part of the Faculty of Informatics at the Vienna University of Technology.
The Institute of Design and Assessment of Technology is comprised of two groups: Multidisciplinary Design (MD) and Human Computer Interaction (HCI), which also includes the Centre for Applied Assistive Technology (CAAT, previously Fortec).
The Institute is highly interdisciplinary, with members from backgrounds including informatics, engineering, psychology, sociology, medical-informatics, game studies, design, music, media arts, ethics and visualisation.
Our research draws on relevant technical, engineering, design, and social sciences research, combined with participatory user engagement, to make practical and theoretical contributions to the human-centred design of technologies that enhance interactive experiences and quality of life.
We have particular expertise in
- mobile, tangible and sensor-based technologies
- research approaches including qualitative ethnographic methods, lab-based user studies, exploratory design and design-based research
- iterative prototype and application development
- and in-situ evaluations.
We contribute to a wide variety of domains including learning, serious games, human-centred visualisations, design for older people, health and well being, self-care and healthcare, ambient assisted living, motivation and behaviour change, social and emotional skills learning, sustainability, music and audience participation, maker cultures, ethics in research, and collaboration and social interaction.
The group has extensive collaborative project experience, including current EU and AAL projects, visualisation projects, and Austrian-funded games projects.
Über das Institut
Das Institut für Gestaltungs- und Wirkungsforschung verbindet technische, gestalterische und sozialwissenschaftliche Forschung mit angewandter, am Menschen orientierter Entwicklung, und der Arbeit mit mobilen sowie sensor-basierten Technologien. Die Forschungsgruppen vereinen verschiedene Disziplinen wie Informatik, Ingenieurswesen, Psychologie, Soziologie, Medizinische Informatik, Spieleforschung, Design, Musik, Medienkunst und Gestaltung sowie Evaluierung von Visualisierungen. Das Institut ist der Fakultät für Informatik der Technischen Universität Wien zugeordnet.
Das Institut für Gestaltungs- und Wirkungsforschung besteht aus zwei Forschungsgruppen: Multidisciplinary Design (MD) und Human Computer Interaction (HCI), welche auch das Centre for Applied Assistive Technology (CAAT, vormals Fortec) beheimatet.
Das Institut ist sehr interdisziplinär ausgerichtet und umfasst Bereiche wie Informatik, Ingenieurswesen, Psychologie, Soziologie, medizinische Informatik, Spieleforschung, Design, Musik, Medienkunst, sowie die Gestaltung und Evaluierung von Visualisierungen.
Die Forschung orientiert sich an technischer, gestalterischer und sozialwissenschaftlicher Forschung unter besonderer Berücksichtigung der Anwender, um theoretisch wie praktisch relevante Ergebnisse zu erzielen, die vor allem auf den Menschen abgestimmt sind.
Wir haben besondere Erfahrung mit
- mobilen und sensor-basierten Technologien
- Forschungsansätzen wie qualitative ethnographische Methoden, labor-basierte Benutzerstudien, explorative und gestalterische Methoden
- iterative Prototypentwicklung und Anwendungsentwicklung
- Evaluierung von Vor-Ort-Studien
Unsere Forschung leistet Beträge in den unterschiedlichsten Bereichen wie Lernen, digitale Spiele, auf den Menschen abgestimmte Visualisierungen, Design für ältere Menschen, Gesundheit und Wohlbefinden, Gesundheits- und Pflegewesen, umgebungsunterstütztes Leben, Nachhaltigkeit, Musik und Publikumsbeteiligung, Do-It-Yourself-Kultur, Forschungsethik sowie menschliches Miteinander und soziale Interkation.
Die Forschungsgruppen haben umfangreiche Erfahrung mit Projekten aus Fördergeldern der EU und nationalen Forschungsförderungseinrichtungen. Aktuelle Projekte werden derzeit im Bereich AAL, Visualisierung und Spieleforschung durchgeführt.
Lunch Time Scientific Series | Upcoming
June 1, 2015 | Hans-Christian Jetter | tbd. | @Argentinierstraße | 13.00h |
Abstract will be available soon.
June 8, 2015 | Michaela Honauer | tbd. | @Argentinierstraße | 13.00h |
Abstract will be available soon.
June 18, 2015 | Ross Brown | Virtual business role-play: leveraging familiar environments to prime stakeholder memory during process elicitation | @Argentinierstraße | 11.00h |
Business process models have traditionally been an effective way of examining business practices to identify areas for improvement. While common information gathering approaches are generally efficacious, they can be quite time consuming and have the risk of developing inaccuracies when information is forgotten or incorrectly interpreted by analysts. In this study, the potential of a role-playing approach for process elicitation and specification has been examined. This method allows stakeholders to enter a virtual world and role-play actions as they would in reality. As actions are completed, a model is automatically developed, removing the need for stakeholders to learn and understand a modelling grammar. Empirical data obtained in this study suggests that this approach may not only improve both the number of individual process task steps remembered and the correctness of task ordering, but also provide a reduction in the time required for stakeholders to model a process view. Initial work with Oculus Rift interfaces will also be presented, exploring the effects of immersive interfaces on the process of process elicitation.
Ross Brown is a Senior Lecturer with the Science and Technology Faculty, QUT, where he is a member of the Business Process Management (BPM) Research Discipline. He also teaches computer graphics and final year project units in the QUT Bachelor of Games and Interactive Entertainment.
His main research interests are in the application of 3D games technology to other research domains. In particular, his latest research involves the development of virtual world technology applied to tasks in the BPM life cycle. A number of projects are currently underway, including: the embedding of executable workflows in virtual environments, collaborative 3D process modelling, 3D visualisation of process models, and the development of immersive interfaces for process elicitation.
More information on Ross’s work can be found at: http://www.bpmve.org.
Lunch Time Scientific Series |
May 18, 2015 | All Interested | Reading Discussion: The Big Hole in HCI | @Argentinierstraße | 13.00h |
In this new format, we discuss a current piece of text that has sparked interest in the HCI community. It would be great if participants for this event read this short blog post by Stuart Reeves, so we can discuss the nature of the field of HCI and questions about its functionality as a discipline. Collective reading groups in advance are encouraged.
May 11, 2015 | All Interested | DSG meets IGW | @Argentinierstraße | 12.00h |
We will have a joint institute session with Schahram Dustdar's Distributed Systems Group. We don't have any detailed plans yet but the main goal is for us to hear about what each other is working on and maybe start some interesting discussions. We expect it will be something quite informal, including lunch together (probably byo but not decided) and where you can can talk or display something about your work and also get to know other people and their work.
April 20, 2015 | Cecília Sik Lányi | Research at the Virtual Environments and Imaging Technologies Laboratory |
Activities in the Laboratory
The research and development activity of the Laboratory can be categorized into three main areas: virtual reality and multimedia applications; objective and physical measurement of light emitting diodes (LEDs) and lighting systems; psychophysical experiments in the fields of vision and colour.
Photometry and Colorimetry of Light Emitting Diodes
The Laboratory is well prepared to measure luminous intensity, total luminous flux, luminous intensity distribution, colour and colour rendering properties, ageing and electrical properties of LEDs, LED lamps and luminaires using LED sources. Investigations of such kind are conducted in the frame of several national and international projects.
Psychophysical Visual Investigations
In our Laboratory energy efficient indoor and outdoor lighting systems are developed. We designed optimized LED lamps for home lighting in an international cooperative project. In another international project have been working on museum lighting, using LEDs which are energy efficient, have optimal colour rendering and are safe for paintings. The modern equipment of the laboratory allows the conduction of eye tracking experiments either in real or displayed environments.
Virtual Reality and Multimedia
Our research activity focuses on the development of complex rehabilitation supporting virtual reality and multimedia softwares and also assistance softwares for people with different disabilities. As part of a current research project we are developing such a software to support post stroke rehabilitation.
The laboratory deals with applications of multimedia and virtual reality and optic research. Researchers have more than 20 years experience in developing multimedia and virtual reality software for rehabilitation tasks for use by people with disabilities (low vision, hearing impaired, physical and cognitive disabilities, stroke and aphasia patients). Evaluation methods to assess the impact of such software on these user groups are also a research priority. Further items the Laboratory deals with are WEB design and programs for evaluating WEB design from the viewpoint accessibility.
Dr. Cecília Sik Lányi studied Mathematics and Computer Science (M.S.) – József Attila University (1984), and Teacher of Mathematics - Berzsenyi Dániel Teacher Training College in 1988. She obtained the degree of Dr. Univ. at the University of Veszprém, Hungary in Physical-chemistry (1993), and of PhD at the University of Veszprém, Hungary in Computer Science (2000). She has worked as a software engineer and as an associate professor for program languages at the University of Pannonia. Currently she is teaching: Virtual Reality and its application, user interface design, computer graphics for informatics engineering students. PhD and Masters’ supervision has an emphasis on Virtual Reality for the rehabilitation of children with disabilities and patients with mental health issues. She got the “Master teacher” award of the Hungarian Ministry of Education in 2001.
She has published more than 300 refereed articles and conference papers, and worked as guest editor for many renowned journals and books. Her research area is Virtual Reality, Human Computer Interaction, Design for All.