Workgroups | Arbeitsbereiche
About the Institute
The Institute for Design & Assessment of Technology merges technical engineering, design, and social sciences research with people-centred design, particularly focusing on mobile, tangible, and sensor-based technologies. The group combines multiple disciplines, such as computer science, engineering, psychology, sociology, medical informatics, game studies, design, music, media arts, and visualisations. The institute is part of the Faculty of Informatics at the Vienna University of Technology.
The Institute of Design and Assessment of Technology is comprised of two groups: Multidisciplinary Design (MD) and Human Computer Interaction (HCI), which also includes the Centre for Applied Assistive Technology (CAAT, previously Fortec).
The Institute is highly interdisciplinary, with members from backgrounds including informatics, engineering, psychology, sociology, medical-informatics, game studies, design, music, media arts, ethics and visualisation.
Our research draws on relevant technical, engineering, design, and social sciences research, combined with participatory user engagement, to make practical and theoretical contributions to the human-centred design of technologies that enhance interactive experiences and quality of life.
We have particular expertise in
- mobile, tangible and sensor-based technologies
- research approaches including qualitative ethnographic methods, lab-based user studies, exploratory design and design-based research
- iterative prototype and application development
- and in-situ evaluations.
We contribute to a wide variety of domains including learning, serious games, human-centred visualisations, design for older people, health and well being, self-care and healthcare, ambient assisted living, motivation and behaviour change, social and emotional skills learning, sustainability, music and audience participation, maker cultures, ethics in research, and collaboration and social interaction.
The group has extensive collaborative project experience, including current EU and AAL projects, visualisation projects, and Austrian-funded games projects.
Über das Institut
Das Institut für Gestaltungs- und Wirkungsforschung verbindet technische, gestalterische und sozialwissenschaftliche Forschung mit angewandter, am Menschen orientierter Entwicklung, und der Arbeit mit mobilen sowie sensor-basierten Technologien. Die Forschungsgruppen vereinen verschiedene Disziplinen wie Informatik, Ingenieurswesen, Psychologie, Soziologie, Medizinische Informatik, Spieleforschung, Design, Musik, Medienkunst und Gestaltung sowie Evaluierung von Visualisierungen. Das Institut ist der Fakultät für Informatik der Technischen Universität Wien zugeordnet.
Das Institut für Gestaltungs- und Wirkungsforschung besteht aus zwei Forschungsgruppen: Multidisciplinary Design (MD) und Human Computer Interaction (HCI), welche auch das Centre for Applied Assistive Technology (CAAT, vormals Fortec) beheimatet.
Das Institut ist sehr interdisziplinär ausgerichtet und umfasst Bereiche wie Informatik, Ingenieurswesen, Psychologie, Soziologie, medizinische Informatik, Spieleforschung, Design, Musik, Medienkunst, sowie die Gestaltung und Evaluierung von Visualisierungen.
Die Forschung orientiert sich an technischer, gestalterischer und sozialwissenschaftlicher Forschung unter besonderer Berücksichtigung der Anwender, um theoretisch wie praktisch relevante Ergebnisse zu erzielen, die vor allem auf den Menschen abgestimmt sind.
Wir haben besondere Erfahrung mit
- mobilen und sensor-basierten Technologien
- Forschungsansätzen wie qualitative ethnographische Methoden, labor-basierte Benutzerstudien, explorative und gestalterische Methoden
- iterative Prototypentwicklung und Anwendungsentwicklung
- Evaluierung von Vor-Ort-Studien
Unsere Forschung leistet Beträge in den unterschiedlichsten Bereichen wie Lernen, digitale Spiele, auf den Menschen abgestimmte Visualisierungen, Design für ältere Menschen, Gesundheit und Wohlbefinden, Gesundheits- und Pflegewesen, umgebungsunterstütztes Leben, Nachhaltigkeit, Musik und Publikumsbeteiligung, Do-It-Yourself-Kultur, Forschungsethik sowie menschliches Miteinander und soziale Interkation.
Die Forschungsgruppen haben umfangreiche Erfahrung mit Projekten aus Fördergeldern der EU und nationalen Forschungsförderungseinrichtungen. Aktuelle Projekte werden derzeit im Bereich AAL, Visualisierung und Spieleforschung durchgeführt.
Lunch Time Scientific Series | Upcoming
We are on a break until March 9th, 2015.
Lunch Time Scientific Series |
January 19, 2015 | Current and Future Trends in HCI with Liam Bannon and Volker Wulf |
Liam Bannon is Honorary Professor in Human Computer Interaction at Aarhus University, Denmark, and Emeritus Professor in the Department of Computer Science and Information Systems at the University of Limerick. His research interests range over the gamut of human-technology relations, including cognitive ergonomics, human-computer interaction, computer-supported cooperative work, computer-supported collaborative learning, new media, interaction design, and social dimensions of new technologies. He has been involved for many years in the elaboration of more human-centred approaches to the design of complex ICT systems. He was a founding editor of CSCW: The Journal of Collaborative Computing and is serving, or has served, on the editorial boards of several international journals He has served on numerous International Programme Committees for Conferences and also served as a member of the International Panel of Reviewers for many scientific research projects and organizations wordwide – in the UK, Italy, Norway, Sweden, Denmark, Switzerland, New Zealand, and South Africa. Liam was recognized as an “Pioneer” in the HCI field by IFIP in 2010. Liam has also been awarded an Honorary Doctorate, for his contributions to the field of Human Computer Interaction, from the Royal Institute of Technology (KTH), in Stockholm, Sweden in 2011. Liam is a Fellow of the Irish Ergonomics Society, a former Member of the Irish Computer Society, first Chair of the ACM SigCHI Irish Chapter, and Irish representative on IFIP TC13 (Human-Computer Interaction). In Sept 2013 he was jointly awarded (with Kjeld Schmidt) the EUSSET-IISI Lifetime Achievement Award for contributions to HCI & CSCW.
Volker Wulf is a professor in Information Systems and the director of the Media Research Institute at the University of Siegen. At Fraunhofer FIT, he heads the research group User-centred Software-Engineering (USE). He is also a founding member of the International Institute for Socio-Informatics (IISI), Bonn. After studying computer science and business administration at the RWTH Aachen and the University of Paris VI., he got a Ph.D. at the University of Dortmund and a habilitation degree at the University of Hamburg, Germany. In 2001, he worked as a research fellow at the Massachusetts Institute of Technology (MIT), Cambridge, MA. In 2006/07 Wulf spent a sabbatical as a Fulbright Scholar at the University of Michigan, Ann Arbor, and at Stanford University, Palo Alto. His research interests lie primarily in the area of Computer Supported Cooperative Work, Knowledge Management, Computer Supported Cooperative Learning, Entertainment Computing, Human Computer Interaction, Participatory Design, and Organizational Computing. He published more than 170 papers. He edited 10 books among which „Expertise Sharing: Beyond Knowledge Management“ and „Social Capital and Information Technology“ both with MIT Press Cambridge MA and „End User Development“ with Springer Dordrecht are probably best known. As a conference co-chair he hosted the Seventh European Conference on Computer Supported Cooperative Work (ECSCW 2001) in Bonn and Communities & Technologies (C&T 2003) in Amsterdam.
January 12, 2015 | Matthias Wunsch | @Favoritenstraße | What Makes You Bike? Exploring Persuasive Strategies to Encourage Low-Energy Mobility |
My thesis explores the use of various technologies to encourage an adoption of sustainable urban mobility practices. Within the past six months, I worked on an exploratory study that tested three persuasive strategies implemented with various technologies. The strategies were designed based on: (I) triggering messages that harness social influence to facilitate more frequent biking, (II) a virtual bike tutorial to increase biker's self-efficacy for urban biking, and (III) arranging a bike ride to help less experienced bikers to overcome initial barriers towards biking. The potential of these strategies was examined based on self-reported trip data from 44 participants over a period of four weeks, questionnaires and qualitative interviews. Beyond presenting the findings of this exploratory work I will give a brief outlook at my future research and my thesis.
My name is Matthias Wunsch and I joined Professor Fitzpatrick’s group of PhD students this semester. My thesis deals with the use of technologies to promote sustainable modes of transportation. More specific, I am developing persuasive strategies and technologies that aim at encouraging people to bike in urban environments. I majored in Socioeconomics at WU Wien and have gained work experience in various technical positions. To conduct my thesis I am employed at the Austrian Institute of Technology (AIT) in the Mobility Department. My thesis is part of a research collaboration between AIT and Massachusetts Institute of Technology (MIT).
December 15, 2014 | Gergely Rakoczi | @Argentinierstraße | Analysis of Eye Movements in the Context of e-Learning: Recommendations for Eye-efficient User Interfaces |
The main goal of this dissertation is the investigation of learners’ eye movements recorded during interaction with an e-learning environment. From the recorded gaze data essential insights are gained to support eye-efficient design of learning environments as well as learning materials. Preliminary work and the authors’ practical experience for many years as an e-learning professional show, that e-learning is a melting pot of different fields of expertise. Only an interdisciplinary evaluation can enable valid insights and benefit efficient utilization of the results in real-world e-learning systems. Therefore it is essential for e-learning studies to consider multiple factors during evaluation. Within this dissertation recorded eye movements are investigated based on a framework consisting of three pillars. The three pillars of the research methodology are selected aspects of user interface, user attributes and didactical as well as educational aspects and have the following contextual focuses. The investigation of the user interface will be conducted by emphasizing usability testing and user interface design. First the eye tracking method’s efficiency in the context of iterative software development is elaborated and second gaze data is used to investigate learners’ visual patterns as well as visual preferences on pages and items of e-learning systems. The perspective of didactics is studied based on the application of different educational task types and the effect of training. The latter influence is investigated as had participants’ eye movements differed depending on whether learning materials were provided prior to the online e-learning test or not. Criteria for evaluation of users’ attributes are cultural affiliation, gender as well as different performance levels. All these aspects will be elaborated holistically and are used to deduce practice-relevant recommendations for e-learning operators, teaching staff, designers and after all for the users as well.
Ich studierte Medieninformatik sowie Informatikmanagement an der Technischen Universität Wien, spezialisierte mich aber bereits während meiner Studienzeit auf unterschiedliche (technologische) Dimensionen des E-Learning. Als Mitarbeiter des Teaching Support Centers sowie Lehrbeauftragter der TU Wien zählen u.a. Usability-, Entwicklungs- sowie Evaluationsaspekte von Lernumgebungen sowie Web 2.0 Kommunikationstools der computervermittelten Lehre zu meinen inhaltlichen Themenschwerpunkten. Neben meiner beruflichen Tätigkeit strebe ich eine fachliche Vertiefung im Rahmen meines Doktoratsstudiums an. Eines meiner Interessensgebiete ist dabei Usability Testing, bei welchem ich mich vor allem mit der Interpretation sowie Analyse von Eye Tracking Studien beschäftige.